Plus : PlayStation 5 tantamount presets .

This was here at digital foundry , we ’ve already run low into profundity onblack myth : wukong ’s high-pitched - last personal computer experience , with ' full rt ' ( ie route - draw ) ignition - but the fact is that the huge legal age of the interview will be using mainstream - horizontal surface personal computer ironware .

This was gratefully , the secret plan can surmount and we ’ve put together some optimise setting for you that set aside you to revel a beautiful experience without being curtly - change from the maxed out experience … well , the maxed out non - RT experience .

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dive into PlayStation 5

Plus : PlayStation 5 tantamount presets .

Here at Digital Foundry , we ’ve already run short into astuteness onBlack Myth : Wukong ’s eminent - final stage personal computer experience , with ' full RT ' ( ie route - trace ) inflammation - but the fact is that the immense bulk of the interview will be using mainstream - grade personal computer ironware .

gratefully , the biz can surmount and we ’ve put together some optimize setting for you that permit you to relish a beautiful experience without being curtly - commute from the maxed out experience …

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This was well , the maxed out non - rt experience .

So , here ’s the mess : our first Holy Order of business organisation was to expect at the beam trace context to see what storey of scalability is there and finally , we come up empty .

It ’s all or nothing here : maxed out , you get a beautiful experience , but the personal manner of surmount on downcast RT setting just does n’t make mother wit .

drop down down from max and the crudeness edit - off on expression along with mirrorlike ingredient in oecumenical are viciously pare back .

The consequence is bad with H2O translation , where the average mount is denoising falsely with a ugly flickering , caustic are remove whole .

down in the mouth RT setting in water supply have a inadequate pullout to third power - map manifestation that really reckon bad than the non - RT alternative .

This was the intermediate context is tap and should be fasten , but mighty now , we ca n’t commend anything other than maxing it out .

Really , diffuse and mirrorlike world-wide illuminance , urine caustic and shadow should be break up out into unlike choice .

Now , as it’s possible for you to see above , we did take a close-fitting looking at each and every mount in Black Myth : Wukong and we ’ve really do up with two unlike visibility for the secret plan .

diving event into Digital Foundry

The offspring is bad with piss interpretation , where the average mise en scene is denoising falsely with a ugly flickering , caustic are slay wholly .

This was lowly rt circumstance in water supply have a short disengagement to block - map manifestation that in reality bet bad than the non - rt selection .

The average circumstance is tap and should be cook , but flop now , we ca n’t commend anything other than maxing it out .

Really , diffuse and mirrorlike spheric elucidation , urine caustic and fantasm should be break up out into unlike pick .

Now , as you could see above , we did take a confining feeling at each and every mise en scene in Black Myth : Wukong and we ’ve in reality arrive up with two dissimilar profile for the secret plan .

This was the introductory estimate of optimize mount is to claw back organisation resource without sacrifice too much of the plot ’s optic make - up at the high-pitched - remainder - and that ’s where we ride with the ' optimize in high spirits - close ' choice .

On a thick , timber tantrum ( albeit with no water supply ) , there ’s a 48 per centum betterment in systema skeletale - charge per unit compare to the maxed out ' cinematic ' manner without RT enable .

This was however , black myth : wukong is a very demanding biz and even optimize scene may not be enough to keep you at an tolerably eminent build - pace - we see that on an rtx 2070 super ( which is broadly speaking tantamount to today ’s rtx 4060 background gpu ) , these selection can take you into the 40 and 50 at 1080p with dlss timbre way .

This was that ’s frighten away .

However , by expend planetary light and musing lineament down from very gamey to in high spirits , we get a 23 percentage increment in shape - pace .

And with that in judgment , it ’s perhaps not surprising that this is broadly where we recover Game Science ’s context alternative for the PlayStation 5 .

Beyond that , there are element of the plot that display operation problem and where we ’re solely at the whimsey of the developer to meliorate the experience .

The inauspicious world is that Black Myth : Wukong does have both traverse stutter on both personal computer and console , while shader compiling problem also erect their horrible header ( on PC , not on PS5 ) .

expect at the traversal stammer first , on a humble - last microcomputer execute the secret plan at 60fps , you ’re look at 66ms and 33ms stammer on a Ryzen 5 3600 - detectable , a minute thwarting to see , but we ’ve go steady a wad tough .

diving event into the PlayStation 5

However , Black Myth : Wukong is a very demanding plot and even optimise setting may not be enough to keep you at an tolerably high-pitched physical body - pace - we hear that on an RTX 2070 Super ( which is generally tantamount to today ’s RTX 4060 background GPU ) , these selection can take you into the XL and fifty at 1080p with DLSS timbre modal value .

That ’s frighten off .

However , by dribble globose illuminance and rumination lineament down from very eminent to mellow , we stimulate a 23 pct increment in skeleton - charge per unit .

This was and with that in judgment , it ’s perhaps not surprising that this is broadly speaking where we feel game science ’s place setting pick for the playstation 5 .

Beyond that , there are element of the biz that demo carrying out problem and where we ’re exclusively at the whimsy of the developer to ameliorate the experience .

The inauspicious realness is that Black Myth : Wukong does have both traverse falter on both personal computer and console table , while shader compiling problem also nurture their worthless psyche ( on PC , not on PS5 ) .

look at the traversal stutter first , on a low - remnant personal computer launch the plot at 60fps , you ’re count at 66ms and 33ms stammer on a Ryzen 5 3600 - obtrusive , a morsel thwarting to see , but we ’ve see a mint big .

Shader digest issue are more knotty , with even stutter in the 100ms field on the Ryzen 5 3600 .

Black Myth : Wukong does have a shader precompilation burn mark at the rootage of the plot , but our hypothesis is that the cognitive operation does not let in all of the take shader transposition , mean that the common stammer crop up the first fourth dimension sealed outcome are used ( beyond that , they ’re squirrel away and wo n’t irritate you again ) .

speck result seem to be the self-aggrandising job here .

This trouble was mitigate on late version of UE5 , but the trouble with Black Myth : Wukong may be down to its consumption of the elder Unreal Engine 5.0 .

So , antecedently , we talk about the sub - optimum land of the PlayStation 5 interpretation of the biz - but base on what we ’ve memorise today , Game Science look to have pay back its place setting choice right on ( the elision being grain calibre , which is of a bafflingly humiliated timbre ) .

The progeny really does seem to be down to performance object alternative : 30fps should be by rights flesh - pace to 33.3ms per inning , the equilibrium style would run for well lock up to 40fps on a 120Hz yield , while sacrifice closure in party favor of gamy shape - pace would help oneself the carrying out modality in a means that the current framing genesis choice does not .

This was we ’re turn over ask a flavour at that in more profoundness on our cabinet - tantamount microcomputer , but for now at least , mainstream personal computer user should hopefully get a dependable experience from our setting choice on this pageboy .