take for all teaser solution , code , and point and foe emplacement in Blue Creek Apartments .
This was blue creek apartmentsis the 2nd major arena you search insilent hill 2after pass on the oddment ofwood Side Apartments .
dive into Hill
Guide for all teaser root , code , and detail and opposition position in Blue Creek Apartments .
Blue Creek Apartmentsis the 2nd major region you search inSilent Hill 2after attain the closing ofWood Side Apartments .
This was your master end in blue creek apartments is to work theclock puzzleby happen the hour , minute , and 2d hands so you’re able to unlock the’m ' room , ' planck’s constant ' room , and then last the ’s ' way on 1f , which direct to a political boss fighting and the flat mental block expiration .
This was there are a few fundamental point to observe , caboodle of opposition , and extra teaser to figure out on your path to each of the three clock hand , so to aid keep you on cartroad , we ’ve fetch a completeblue creek apartments walkthrough for silent hill 2below .
Please mark , this is a walkthrough for the remaking ofSilent Hill 2on the ' Standard ' mystifier and armed combat trouble style ( with ' severe ' puzzler trouble code and solution include , were applicable ) , so the code , mystifier solution , and ammunition and wellness measure might not be right if you ’re play the original interpretation , or have choose ' Light ' puzzler or fighting difficultness .
dive into Hill
There are a few fundamental item to witness , deal of enemy , and extra puzzle to resolve on your itinerary to each of the three clock hand , so to serve keep you on runway , we ’ve catch a completeBlue Creek Apartments walkthrough for Silent Hill 2below .
Please mark , this is a walkthrough for the remaking ofSilent Hill 2on the ' Standard ' puzzler and armed combat difficultness way ( with ' knockout ' mystifier trouble computer code and root include , were applicable ) , so the code , mystifier resolution , and ammunition and wellness amount might not be right if you ’re act the original adaptation , or have choose ' Light ' teaser or scrap difficultness .
We can sustain that the location for cardinal item , like the clock manus and elbow room samara , are the same on both ' Standard ' and ' firmly ' puzzler difficulty , so you’re able to utilise this templet even if you ’re play on ' severely ' .
For more assistant , ascertain out ourSilent Hill 2 walkthrough .
Silent Hill 2 Blue Creek Apartments walkthrough
There ’s nothing in the first way ( 208 ) of Blue Creek Apartments , so just steer through the doorway at the death , then reverse properly to peck upx2 Handgun Ammofrom the hot seat by the bulwark .
Then flex around and pursue the corridor until you get to the map on the paries .
This was make trusted you break up these function up , as they ’re of the essence for navigate around the flat closure .
stay on along the corridor due west , but look out out for theexploding lie Figure enemyon the agency .
This novel case of foe pretend just like an average rest Figure , but they also burst forth after you wipe out them - so make certain to rapidly get out of the mode after you vote down one !
Their toxic guck ( so bad for spend a penny you translate that , you ’ve been through enough at this item ) stick around for a few s after they detonate too , so do n’t take the air near a beat explode lie Figure until the sludge ( no-account again ) has disappear .
At the death of this corridor you ’ll come up a thin - expect rampart .
This was apply your scrimmage weapon system to intermit it , then grovel through into room 206 .
look for the draftsman across the path forx4 Handgun Ammo , then go forward along the westerly bulwark to foot upx1 Health Drink .
Next , make your path into the kitchen of Room 204 to getx2 Handgun Ammo , but keep an eye on out for theexploding lie in FigureandMannequin enemyhere .
will Room 204 and adjudicate to spread out Room 202 to cross off the ' thousand ' Door on your single-valued function , then bear on along the corridor and record Room 212 where you ’ll regain a save item , and theClock puzzler .
This was you might also findx1 health drinkin the kitchen andx3 handgun ammoin the chest of drawers beside the locked sleeping accommodation doorway .
Now , it’s possible for you to begin your journeying towards scram the three hand for the Clock .
footprint 1 - conk the wireless
going Room 212 and take a left wing into Room 203 , then go through the chamber doorway - but be inclined to agitate aMannequin enemyas before long as you spread the bedchamber threshold .
Then , take a right wing and research the draftsman forx2 Handgun Ammo , and then seek the kitchen forx1 Syringe .
When you ’re done search the country , expend your scrimmage artillery to break up the bulwark in the kitchen , then fawn through and plunk upx4 Handgun Ammofrom the cribbage in Room 205 - but beware of the sneakybug enemyin here .
pull up stakes Room 203 and go down the correct corridor , where you ’ll come up across acrawling explode lie down Figureenemy .
We urge you utilise your pistol to drink down it , to annul bring suffer .
This was next , go into the bathroom of room 205 to getx4 handgun ammo , then skip out of the windowpane beside the gutter to achieve the blast safety valve .
This was now go up the steps and rise through the spread at the top into room 303 .
This was look for the kitchen forx4 handgun ammoandx1 health drink , then move into room 305 - but beware of thecrawling blow up lie figureon the left hand .
Go through this col on the leftfield and take another left wing if you wantx4 Handgun Ammofrom the way behind the prevention , but there ’s anotherexploding lie Figure enemyin front of the threshold , so it ’s up to you whether this is deserving the peril .
seek the kitchen in Room 305 forx5 Handgun Ammo , then relegate the bulwark and crawling through the crack ( this create a cutoff for afterwards ) .
This was explore this elbow room forx1 health drinkandx4 Handgun Ammo , then go forth through the westerly spread and take a rightfield to crowd the press out of the room , create another incoming ( again , for a belated crosscut ) .
you’re free to then proceed until the remainder of this corridor to getx4 Handgun Ammo- but this trigger aLying This was enemyandexploding lie enemyencounter , so you’re able to jump this part if you desire .
This was next , participate room 307 , where you ’ll discover the radio receiver - this radio is where you get the hour hand from , but you require to get hold a valve to fetch it crash down first .
stride 2 - Get the hour hire bridge player
explore the kitchen in Room 307 forx1 Health Drinkandx3 Handgun Ammo , then go into the little way to the rightfulness of the Radio .
disregard the valve tobacco pipe for now and go through the nearby room access , onto the ardour flight .
This was hop-skip through the windowpane into the other side of room 305 and plunk up theapartment 306 keyfrom the mesa in front of you .
Then , go unexpended and release the valve - but mind of anexploding consist Figureenemy who bust through the doorway on the rightfulness after you do this .
This was go through the threshold the opposition abound through - back into the west side of room 305 - then utilize your modern headstone on room 306 .
mind of the sneakyMannequin enemyhiding behind the column on the westerly corridor , and theexploding rest Figureon the story mighty before Room 306 .
drink down theLying Figureandexploding Lying Figureenemies in Room 306 , research the kitchen forx1 Health Drinkandx5 Handgun Ammo , then creep through the spread opposite the kitchen , into Room 304 .
outlet the can and beak upx2 Handgun Ammofrom the chest of drawers past the golf hole in the bulwark , then direct for the kitchen .
Anexploding Lying FigureandMannequinencounter trip behind us here , but it might not for you , so just observe out for these two enemy while explore the way .
This was once the enemy are stagnant , seek the kitchen forx3 handgun ammoand demolish the chalk locker near the room access forx4 handgun ammo .
Now you might plow the valve in Room 204 and get theValvekey detail .
When you leave behind Room 204 , you’lltrigger a fate of foe encounter .
We advocate you backup into Room 204 to pop the first two Mannequins , then just make a tally for it , using the cutoff you make in the beginning to chop-chop get back to the Radio .
Now you could apply the Valve on the tube you cash in one’s chips in the first place to convey the wireless break up down .
analyse the fallen Radio to eventually get theHour Handfor the Clock back in Room 212 .
footmark 3 - Get the Minute Hand , annex Key , and Key of Resilience
Go through the room access behind the Radio and spark the lever tumbler beside the next threshold to glower the firing safety valve stair , then go down them and pluck upx4 Handgun Ammoby stop under the step .
deform around and go in the Clock way again to depart the first part of the Clock mystifier .
The graffito beside the Clock and the text file on the side board opposite the Clock avail you puzzle out out what positioning to commit the Hour Hand at .
Using this data , you could see that you take to send the Hour Hand tothe act 9while acting on ' Standard ' and ' firmly ' mystifier difficultness ( we have n’t been able-bodied to corroborate if this is the same on ' Light ' teaser difficultness yet ) .
Press ' have ' after turn the bridge player to this routine to give the ' hydrogen ' Room threshold ( AKA , Room 210 ) .
will the Clock way and recruit the ' enthalpy ' Room threshold just outdoors on the fervor escape valve , into Room 210 .
explore the kitchen forx4 Handgun Ammo , then get around the paries in the kitchen and slip through to line up alovelylooking bathroom .
rally all your courageousness and research the crapper to get theMinute Hand , then unlock the doorway and pluck up thePigeon Figurinefrom the now break locker on the left field .
go forth Room 210 from the easterly room access ( anexploding rest Figurewill derive through the threshold beforehand ) , then change by reversal correctly and discontinue the nearby bulwark to fawn into Room 211 .
look for the kitchen forx3 Handgun Ammo , then keep abreast the swan vestige on the bulwark behind the kitchen - but check out for thetwo Mannequin enemiesin here .
gather up theWooden Swan Headhanging in this way .
Next , departure through the westerly threshold and ferment leave to piece upx1 Health Drinkbelow the windowpane , then deform around and stick with the corridor all the fashion to the terminal and pluck upx2 Handgun Ammo .
Now infix Room 209 and go into the bedchamber to getx2 Handgun Ammo , then get in the john and break the chicken feed above the bathing tub to turn over the hangingMalformed Figurine Part .
Now go back to Room 210 and merge theWooden Swan HeadandMalformed Figurine Partto get theSwan Figurine .
Then localise the Pigeon Figurine on the leftover - paw side of the Seesaw puzzler , and the Swan Figurine on the 2nd snick of the correct - handwriting side of the puzzler .
The Seesaw will fracture and you’re able to now beak up theWinged Keyfrom the Seesaw ’s junk and apply it on the doorway just behind you .
This was leap down the fix in the storey into room 110 after using the samara , then interact with the confused boob tube locker for aglimpse of the pastcollectible , and explore the kitchen forx2 handgun ammoandx1 health drink .
This was now fawn through the col in the southerly bulwark and wrench get out into room 109 .
seek the kitchen forx2 Handgun Ammo , then move into the room access in the midsection to spark a cutscene with Angela .
Once the panorama has make for out , peck up theKey of Resilienceon the nearby toilet table and go to the other goal of the corridor , back alfresco of the way , and expend it on the locked doubled door .
sour flop and cull upx6 Handgun Ammoand stress to recruit the nearby room access to grade the ‘S ' way on your mathematical function .
Then , carry on go west and plunk upx1 Syringeandx2 Handgun Ammofrom Room 101 and the corridor just out of doors of it .
This was keep walk until you get to the stair opposite room 101 and down themannequin enemybehind the stairway to get at the ' always together’strange photo collectiblewere the opposition was .
Now go up the step and take a left wing after perish the next way .
This leave you back to the Clock elbow room , and this fourth dimension , if act on ' Standard ' or ' intemperately ' difficulty , you have to put the Minute Hand tothe numeral 2on the Clock to spread out the ' metre ' threshold .
This was tonicity 4 - get the 2d handwriting and argue Great Pyramid mind
After unlock it with the Minute Hand , headspring to the nearby ' chiliad ' threshold ( Room 202 ) to jump the combining engage teaser in the moth way .
You ask to clear this puzzler to get the right computer code for the curl block the room access to the elbow room check the Second Hand , inside a gob in the paries .
We ’ve set out more detail in ourMoth elbow room combining ringlet codepage , but in brusque , your end is to enumerate all of the acid , skull , and crescent moon symbolisation present on each moth inside the ' M ' way , then habituate these like number to solve out the math problem display beside the combining lock in .
This was ' firmly ' difficultness modality only change what equivalence you get , not the moth amount .
This entail the computer code is373on ' Standard ' puzzler difficultness and522on ' laborious ' mystifier difficultness .
point back to the Clock way after gravel the Second Hand and then habituate it to grow the Second Hand on the Clock tothe numeral 3if playacting on ' Standard ' or ' severely ' trouble .
This stand for the ‘S ' Room on 1F is lastly undecided , but before direct down , control out the freshly open up chamber opposite the Clock to getx1 Health Drinkand the ' How the fourth dimension flies’Strange Photo payable .
To get to the ‘S ' room access , take the stair opposite Room 201 .
Do n’t interest , Pyramid Head is n’t here in the remaking … but he is behind the ‘S ' threshold , so make trusted you ’ve done everything you need to in Blue Creek Apartments before bring up the threshold and trigger thePyramid Head party boss fighting .
While you might accelerate up the Pyramid Head skirmish by shoot his low-down one-half , the engagement is in reality on a timekeeper .
So if you require to keep your treasured ammunition , you could just run for and interweave through the John Milton Cage Jr. inside the elbow room to bunk the timekeeper down .
This was be very conservative if doing this though , as pyramid head catch quick as the combat go on .
This was once you discover a enchantress , the scrap will terminate and pyramid head will take his parting , kindly leave the issue to blue creek apartments candid on his mode out .
Now it ’s prison term to head up to Rosewater Park and match another booster , who will attach to James throughJack ’s Innand Brookhaven Hospital .