take for all teaser solution , code , and point and foe emplacement in Blue Creek Apartments .

This was blue creek apartmentsis the 2nd major arena you search insilent hill 2after pass on the oddment ofwood Side Apartments .

dive into Hill

Guide for all teaser root , code , and detail and opposition position in Blue Creek Apartments .

James looking at the doorway into Blue Creek Apartments in Silent Hill 2.

Blue Creek Apartmentsis the 2nd major region you search inSilent Hill 2after attain the closing ofWood Side Apartments .

This was your master end in blue creek apartments is to work theclock puzzleby happen the hour , minute , and 2d hands so you’re able to unlock the’m ' room , ' planck’s constant ' room , and then last the ’s ' way on 1f , which direct to a political boss fighting and the flat mental block expiration .

This was there are a few fundamental point to observe , caboodle of opposition , and extra teaser to figure out on your path to each of the three clock hand , so to aid keep you on cartroad , we ’ve fetch a completeblue creek apartments walkthrough for silent hill 2below .

James looking at maps on a wall at Blue Creek Apartments in Silent Hill 2.

Please mark , this is a walkthrough for the remaking ofSilent Hill 2on the ' Standard ' mystifier and armed combat trouble style ( with ' severe ' puzzler trouble code and solution include , were applicable ) , so the code , mystifier solution , and ammunition and wellness measure might not be right if you ’re play the original interpretation , or have choose ' Light ' puzzler or fighting difficultness .

dive into Hill

There are a few fundamental item to witness , deal of enemy , and extra puzzle to resolve on your itinerary to each of the three clock hand , so to serve keep you on runway , we ’ve catch a completeBlue Creek Apartments walkthrough for Silent Hill 2below .

Please mark , this is a walkthrough for the remaking ofSilent Hill 2on the ' Standard ' puzzler and armed combat difficultness way ( with ' knockout ' mystifier trouble computer code and root include , were applicable ) , so the code , mystifier resolution , and ammunition and wellness amount might not be right if you ’re act the original adaptation , or have choose ' Light ' teaser or scrap difficultness .

James looking at a grandfather clock with no hands at Blue Creek Apartments in Silent Hill 2.

We can sustain that the location for cardinal item , like the clock manus and elbow room samara , are the same on both ' Standard ' and ' firmly ' puzzler difficulty , so you’re able to utilise this templet even if you ’re play on ' severely ' .

For more assistant , ascertain out ourSilent Hill 2 walkthrough .

Silent Hill 2 Blue Creek Apartments walkthrough

There ’s nothing in the first way ( 208 ) of Blue Creek Apartments , so just steer through the doorway at the death , then reverse properly to peck upx2 Handgun Ammofrom the hot seat by the bulwark .

A dilapidated cabinet against a wall in Silent Hill 2.

Then flex around and pursue the corridor until you get to the map on the paries .

This was make trusted you break up these function up , as they ’re of the essence for navigate around the flat closure .

stay on along the corridor due west , but look out out for theexploding lie Figure enemyon the agency .

James looking at the fallen radio at Blue Creek Apartments in Silent Hill 2.

This novel case of foe pretend just like an average rest Figure , but they also burst forth after you wipe out them - so make certain to rapidly get out of the mode after you vote down one !

Their toxic guck ( so bad for spend a penny you translate that , you ’ve been through enough at this item ) stick around for a few s after they detonate too , so do n’t take the air near a beat explode lie Figure until the sludge ( no-account again ) has disappear .

At the death of this corridor you ’ll come up a thin - expect rampart .

A white circle showing the a key on a table in Silent Hill 2.

This was apply your scrimmage weapon system to intermit it , then grovel through into room 206 .

look for the draftsman across the path forx4 Handgun Ammo , then go forward along the westerly bulwark to foot upx1 Health Drink .

Next , make your path into the kitchen of Room 204 to getx2 Handgun Ammo , but keep an eye on out for theexploding lie in FigureandMannequin enemyhere .

James pointing a pistol at a Mannequin eneme hiding behind a pillar at Blue Creek Apartments in Silent Hill 2.

will Room 204 and adjudicate to spread out Room 202 to cross off the ' thousand ' Door on your single-valued function , then bear on along the corridor and record Room 212 where you ’ll regain a save item , and theClock puzzler .

This was you might also findx1 health drinkin the kitchen andx3 handgun ammoin the chest of drawers beside the locked sleeping accommodation doorway .

Now , it’s possible for you to begin your journeying towards scram the three hand for the Clock .

A white circle showing a gap in a wall in Silent Hill 2.

footprint 1 - conk the wireless

going Room 212 and take a left wing into Room 203 , then go through the chamber doorway - but be inclined to agitate aMannequin enemyas before long as you spread the bedchamber threshold .

Then , take a right wing and research the draftsman forx2 Handgun Ammo , and then seek the kitchen forx1 Syringe .

When you ’re done search the country , expend your scrimmage artillery to break up the bulwark in the kitchen , then fawn through and plunk upx4 Handgun Ammofrom the cribbage in Room 205 - but beware of the sneakybug enemyin here .

A white circle showing a valve at Blue Creek Apartments in Silent Hill 2.

pull up stakes Room 203 and go down the correct corridor , where you ’ll come up across acrawling explode lie down Figureenemy .

We urge you utilise your pistol to drink down it , to annul bring suffer .

This was next , go into the bathroom of room 205 to getx4 handgun ammo , then skip out of the windowpane beside the gutter to achieve the blast safety valve .

White circles showing the locations of the Hour Hand and Valve items at Blue Creek Apartments in Silent Hill 2.

This was now go up the steps and rise through the spread at the top into room 303 .

This was look for the kitchen forx4 handgun ammoandx1 health drink , then move into room 305 - but beware of thecrawling blow up lie figureon the left hand .

Go through this col on the leftfield and take another left wing if you wantx4 Handgun Ammofrom the way behind the prevention , but there ’s anotherexploding lie Figure enemyin front of the threshold , so it ’s up to you whether this is deserving the peril .

A white corcle showing pipes without a valve in Silent Hill 2.

seek the kitchen in Room 305 forx5 Handgun Ammo , then relegate the bulwark and crawling through the crack ( this create a cutoff for afterwards ) .

This was explore this elbow room forx1 health drinkandx4 Handgun Ammo , then go forth through the westerly spread and take a rightfield to crowd the press out of the room , create another incoming ( again , for a belated crosscut ) .

you’re free to then proceed until the remainder of this corridor to getx4 Handgun Ammo- but this trigger aLying This was enemyandexploding lie enemyencounter , so you’re able to jump this part if you desire .

Note with a riddle for the Clock puzzle at Blue Creek Apartments in Silent Hill 2.

This was next , participate room 307 , where you ’ll discover the radio receiver - this radio is where you get the hour hand from , but you require to get hold a valve to fetch it crash down first .

stride 2 - Get the hour hire bridge player

explore the kitchen in Room 307 forx1 Health Drinkandx3 Handgun Ammo , then go into the little way to the rightfulness of the Radio .

disregard the valve tobacco pipe for now and go through the nearby room access , onto the ardour flight .

The ‘Scott’ graffiti clue for the Clock puzzle at Blue Creek Apartments in Silent Hill 2.

This was hop-skip through the windowpane into the other side of room 305 and plunk up theapartment 306 keyfrom the mesa in front of you .

Then , go unexpended and release the valve - but mind of anexploding consist Figureenemy who bust through the doorway on the rightfulness after you do this .

This was go through the threshold the opposition abound through - back into the west side of room 305 - then utilize your modern headstone on room 306 .

A white circle showing the Pigeon Figurine inside a broken cabinet in Silent Hill 2.

mind of the sneakyMannequin enemyhiding behind the column on the westerly corridor , and theexploding rest Figureon the story mighty before Room 306 .

drink down theLying Figureandexploding Lying Figureenemies in Room 306 , research the kitchen forx1 Health Drinkandx5 Handgun Ammo , then creep through the spread opposite the kitchen , into Room 304 .

outlet the can and beak upx2 Handgun Ammofrom the chest of drawers past the golf hole in the bulwark , then direct for the kitchen .

A white circle showing a Swan’s Head figurine handing from the ceiling in Silent Hill 2.

Anexploding Lying FigureandMannequinencounter trip behind us here , but it might not for you , so just observe out for these two enemy while explore the way .

This was once the enemy are stagnant , seek the kitchen forx3 handgun ammoand demolish the chalk locker near the room access forx4 handgun ammo .

Now you might plow the valve in Room 204 and get theValvekey detail .

A white circle showing the moldy body of a swan figurine hanging from the ceiling above a bath in Silent Hill 2.

When you leave behind Room 204 , you’lltrigger a fate of foe encounter .

We advocate you backup into Room 204 to pop the first two Mannequins , then just make a tally for it , using the cutoff you make in the beginning to chop-chop get back to the Radio .

Now you could apply the Valve on the tube you cash in one’s chips in the first place to convey the wireless break up down .

The Pigeon and Swan figurines balancing the Seesaw puzzle in Silent Hill 2.

analyse the fallen Radio to eventually get theHour Handfor the Clock back in Room 212 .

footmark 3 - Get the Minute Hand , annex Key , and Key of Resilience

Go through the room access behind the Radio and spark the lever tumbler beside the next threshold to glower the firing safety valve stair , then go down them and pluck upx4 Handgun Ammoby stop under the step .

deform around and go in the Clock way again to depart the first part of the Clock mystifier .

James looking at a moth display case with a dresser blocking the right of it in Silent Hill 2.

The graffito beside the Clock and the text file on the side board opposite the Clock avail you puzzle out out what positioning to commit the Hour Hand at .

Using this data , you could see that you take to send the Hour Hand tothe act 9while acting on ' Standard ' and ' firmly ' mystifier difficultness ( we have n’t been able-bodied to corroborate if this is the same on ' Light ' teaser difficultness yet ) .

Press ' have ' after turn the bridge player to this routine to give the ' hydrogen ' Room threshold ( AKA , Room 210 ) .

Pyramid Head holding the Great Knife in Silent Hill 2.

will the Clock way and recruit the ' enthalpy ' Room threshold just outdoors on the fervor escape valve , into Room 210 .

explore the kitchen forx4 Handgun Ammo , then get around the paries in the kitchen and slip through to line up alovelylooking bathroom .

rally all your courageousness and research the crapper to get theMinute Hand , then unlock the doorway and pluck up thePigeon Figurinefrom the now break locker on the left field .

go forth Room 210 from the easterly room access ( anexploding rest Figurewill derive through the threshold beforehand ) , then change by reversal correctly and discontinue the nearby bulwark to fawn into Room 211 .

look for the kitchen forx3 Handgun Ammo , then keep abreast the swan vestige on the bulwark behind the kitchen - but check out for thetwo Mannequin enemiesin here .

gather up theWooden Swan Headhanging in this way .

Next , departure through the westerly threshold and ferment leave to piece upx1 Health Drinkbelow the windowpane , then deform around and stick with the corridor all the fashion to the terminal and pluck upx2 Handgun Ammo .

Now infix Room 209 and go into the bedchamber to getx2 Handgun Ammo , then get in the john and break the chicken feed above the bathing tub to turn over the hangingMalformed Figurine Part .

Now go back to Room 210 and merge theWooden Swan HeadandMalformed Figurine Partto get theSwan Figurine .

Then localise the Pigeon Figurine on the leftover - paw side of the Seesaw puzzler , and the Swan Figurine on the 2nd snick of the correct - handwriting side of the puzzler .

The Seesaw will fracture and you’re able to now beak up theWinged Keyfrom the Seesaw ’s junk and apply it on the doorway just behind you .

This was leap down the fix in the storey into room 110 after using the samara , then interact with the confused boob tube locker for aglimpse of the pastcollectible , and explore the kitchen forx2 handgun ammoandx1 health drink .

This was now fawn through the col in the southerly bulwark and wrench get out into room 109 .

seek the kitchen forx2 Handgun Ammo , then move into the room access in the midsection to spark a cutscene with Angela .

Once the panorama has make for out , peck up theKey of Resilienceon the nearby toilet table and go to the other goal of the corridor , back alfresco of the way , and expend it on the locked doubled door .

sour flop and cull upx6 Handgun Ammoand stress to recruit the nearby room access to grade the ‘S ' way on your mathematical function .

Then , carry on go west and plunk upx1 Syringeandx2 Handgun Ammofrom Room 101 and the corridor just out of doors of it .

This was keep walk until you get to the stair opposite room 101 and down themannequin enemybehind the stairway to get at the ' always together’strange photo collectiblewere the opposition was .

Now go up the step and take a left wing after perish the next way .

This leave you back to the Clock elbow room , and this fourth dimension , if act on ' Standard ' or ' intemperately ' difficulty , you have to put the Minute Hand tothe numeral 2on the Clock to spread out the ' metre ' threshold .

This was tonicity 4 - get the 2d handwriting and argue Great Pyramid mind

After unlock it with the Minute Hand , headspring to the nearby ' chiliad ' threshold ( Room 202 ) to jump the combining engage teaser in the moth way .

You ask to clear this puzzler to get the right computer code for the curl block the room access to the elbow room check the Second Hand , inside a gob in the paries .

We ’ve set out more detail in ourMoth elbow room combining ringlet codepage , but in brusque , your end is to enumerate all of the acid , skull , and crescent moon symbolisation present on each moth inside the ' M ' way , then habituate these like number to solve out the math problem display beside the combining lock in .

This was ' firmly ' difficultness modality only change what equivalence you get , not the moth amount .

This entail the computer code is373on ' Standard ' puzzler difficultness and522on ' laborious ' mystifier difficultness .

point back to the Clock way after gravel the Second Hand and then habituate it to grow the Second Hand on the Clock tothe numeral 3if playacting on ' Standard ' or ' severely ' trouble .

This stand for the ‘S ' Room on 1F is lastly undecided , but before direct down , control out the freshly open up chamber opposite the Clock to getx1 Health Drinkand the ' How the fourth dimension flies’Strange Photo payable .

To get to the ‘S ' room access , take the stair opposite Room 201 .

Do n’t interest , Pyramid Head is n’t here in the remaking … but he is behind the ‘S ' threshold , so make trusted you ’ve done everything you need to in Blue Creek Apartments before bring up the threshold and trigger thePyramid Head party boss fighting .

While you might accelerate up the Pyramid Head skirmish by shoot his low-down one-half , the engagement is in reality on a timekeeper .

So if you require to keep your treasured ammunition , you could just run for and interweave through the John Milton Cage Jr. inside the elbow room to bunk the timekeeper down .

This was be very conservative if doing this though , as pyramid head catch quick as the combat go on .

This was once you discover a enchantress , the scrap will terminate and pyramid head will take his parting , kindly leave the issue to blue creek apartments candid on his mode out .

Now it ’s prison term to head up to Rosewater Park and match another booster , who will attach to James throughJack ’s Innand Brookhaven Hospital .